Lost Swords ending on November 30th. A new Soulcalibur title in our future?

SCLS only had me over-spamming moves until each of the four or five enemies' health ran out. Things like selecting elements helped with impacting more damage to the opponents (yeah-yeah ok). What I really didn't like was that the game tells me I can no longer fight due to the requirement of selling and crafting more stuff -- just so you are able to play again. It got on my nerves.
 
Another thought:
If project soul brings back old favourites, is that enough so they can finally crawl out of the dependence on guest characters?

SCV screwed that up. When your franchise was already finished, and you make another one "for the fans", which is kinda what the production of SCV was based on, the worst thing you can do is get rid of the fan-favorite characters and replace them with a couple of knock-offs with no backstory.

As a franchise you don't want to have the negative stigma of being overly associated with guest characters + over exposed females because then too many casuals would view the series as joke.

Did you see Angry Joe's review of the game? I'm pretty sure they already got the rep for over-exposed females because of their ridiculous "Ass & titties" marketing posters for SCV.
 
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