New SOULCALIBUR Title at E3? *EDIT: Hah! Nope

1. Return of a hawt and older Talim (we need some ppl to age after 17 yrs Kappa)
2. Buff Raph and give him his sc2 personality and old moves back. Also, stop with the creepiness.
3. ;A; DON'T KILL MUH ZWEI
4. Good netcode.
5. No more CE
 
Dark Souls III was just announced so we can check that off the list for an "Unnanounced" Namco game.
 
My wishlist:
*Slip Out (or similar) stage for (Extra) VS mode pleaase! :P
* A slot for randomly created characters (colors of the equipment, hair, skin etc. should also be randomized).
* :sc4cas1:
* A tutorial mode similar to the one in SCIII where Olcadan teaches you the game mechanics.
* Meterless GI.
* Character's stats unaffected by their equipment.
* A functional voice editor (pitch and tone) in Character Creation.
* Less equipment clashing, or overlapping, or whatever it's called.
* SCIII style Story Mode with interactive cutscenes, hidden (NPC) characters, secret stages, stages with twists (like in SCII Weapon Master Mode)...
* A wide range of environments (preferably with some dynamic stages added into the mix).
* Bigger Command Lists.
* No need for meters/charges/Critical moves, in my book.
*Museum Mode.
* Non-linear system for unlocking equipment, characters, weapons, artwork, titles, etc. I like the way SCIII handled unlocking stuff - some of it could only be unlocked by playing CotS, or ToS, or that Tutorial Mode mentioned above; some of it was unlocked automatically, while a portion of the unlockables needed to be purchased (with in-game currency - TAKE NOTE).
 
Why do people want bigger command lists? Why ask for 150 moves when most players will use half of them?

That and why the appeal for Talim? What about her makes her so amazing? Lolis?

And what's the deal with black people? They're not black and they're not people.
 
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