Street Fighter 4!

I have trouble pulling off "linking" combos. Right now I'm stuck with Rose's c.lp, c.lp, c.lp xx lk Soul Spiral xx Super. Any one have any idea? I was thinking it involved negative edging or something..but no avail.

Oh and as Rose, Balrog rapes my ass wide open. Any tips? :(

Which part are you having trouble with? (I haven't got the game yet). Pretty much, you need to make sure you can do the qcb k, qcfx2 p consistently, which should just be doing it really fast.

as for c. lp xx lk, you want to hit c. lp while starting a qcb motion, and hit k as soon as you finish the roll.

And what's that notation on cancel ability mean?
Cancel is something common in 2d fighters where you are able to skip animation frames by executing a certain move, usually a super, special, or jump. Pretty much, its just do the action as soon as you do the move you want to cancel (in most cases there's only a small window in the beginning of move when you are allowed to cancel so you have to be fast). Most combos require you to cancel, otherwise there is too much recovery for you to start and connect the next move.
 
Jesus...I can't believe how difficult the basics of this game are...I just tried doing the first few levels of trial and I'm struggling like hell with the basic interrupts. The inputs all feel like JFs in SCIV...and I'm like how the fuck do you do all this shit that fast and accurate...and know it's going to be safe to commit the inputs?!?

I think my dream of Evo SF2:Hd and SF4 have just gone up in smoke and I'll have to rely on my SCIV Ivy winning the whole thing. Lol I can't understand Street Fighter mechanics to save my life.
 
So how does one consistently pull of 270's / 360's from standing without jumping?

I can do the throws on landing (easy peasy) and on guard (sometimes) but not from just standing there neutral.

Any tips?

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I'd also like to add that Rufus is fucking awesome! (Though his voice actor sucks assssssssssssssssss)
 
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