Ok, when player1 performs a combo of like 3 to 5 inputs, player2 can just sit & watch while not needing to input anything cause of course, player2 is getting combo-ed. This means that durning a combo one of the players stops playing until the combo is finished or failed. Sound to me like one player gets fun & other player doesnt as in not doing anything cause thats how combo are. Now look at long combos like in Tekken or Mvc games. At that rate, combos could be long enough that if my rival starts a combo on me, i can release my controller, go to the bathroom, piss, wash my hands, comeout, grab my controller & my rival would be almost finishing his/her combo. On top of that, combos are rigid replays of inputs with little to no improvising. Improvising is an essential aspect from both heart & mind in the adaptive dancing of mutual contest.
So, the lesser combos, the more gameplay there can be cause it wouldnt be consumed by a long, sometimes infinite combo.
Plus, there are already combo based or focused fighting games, sc dont need to be one of them when it already has such freely 3d gameplay. I look at a mvc players getting combo-ed & they look bored cause all they can do is sit & watch.
Sc5 being more combo driven happens to have less moves per character than all sc games, A+K moves are out in general. Sc5 is more like SimplerCalibur5: SoulNewbs in that matter. In this sense, sc2 is still a simple game to catch too, just with more option TO PLAY WITH. Anyone can learn & apply combos from either game tutorials, forums, vids etc. But to defend yourself to victory is unique to each player choice of defense base on the game's mechanics. Afterall, martial arts is petsonal defense, & fighting games are based from martial arts. Does it makes sense?
Less combos means more mutual activity between players during rounds.
Yes, is your opinion, & I can suggest you to play through sc games again, for re-spotting the difference.
:)well, they dont look that awkward in sc2.
No, i cant. Just the color & brightness, not even saturation. If sc5 had as good motionBlur as T6, it wouldnt need added blade shades of such saturated colors. There's a youtube vid of an emulated sc2 on dolphin pc running at hd & motion blur that almost makes it look like a cg movie. It just look more vivid, & epic graphic-wise. looks better than our current sc2hdo.
I dont know if is just me, but namco kinda dont care anymore for our beloved characters & it shows, since sc4 at least. Our beloved characters are fish-hooks to our pockets now.
Well, i remember how looking at my rival's character' s hyper realistic skin texture, help me defeat them.