He wasn't braindead enough, despite actually being pretty good.
My Thoughts on Ayane:
Buffs;
- 4P, BT4P and BTPP6P's launch heights are likely to be reverted back to how it's launch height originally was.
- PP6PK and 6PK received a damage increase from 26 to 30. This means her best front turned string just got better, universally (especially with wallsplats).
- 4P~K, BT4P~K, and BTPP6P~K's wall knockback distance was increased from 3m to 4m.
- 236K (drill kick) wall knockback distance was increased from 4m to 5.
- 3PP is now -3 on Normal Hit instead of -9, leaving Ayane relatively safe to use her BT8P or other things. She is no longer throw punishable this way. To compensate for it's new safety, 3P's delayable frames have more than likely been reduced a bit as well.
- 2K's advantage on Normal Hit has been changed from -6 to -2.
Slight Tweaks;
- 6P's damage has been reduced from 22 to 18. Nothing really major here for i13 frame mid. Doesn't affect it's crush properties at all.
- 8KK's guard advantage increased from +18 to +20. This is incorrect, 8KK is actually -18 on block, not +18. Regardless, it doesn't make a difference really. Still unsafe as hell.
- Mid kick hold (6H), not exactly sure what's new with it, I'll have to see for myelf when the patch is released.
- 2H+K, 6K2K, PP6K2K, 3PK and 33P2K's counter hit advantage on hit was changed from +23 to +18. This only means that it's easier to stagger escape, so really only highs (preferrably a jab) will continue it's stun if opponents actually stagger the stun. If they DON'T stagger, then her fastest mids (6P and 6K) will deepen the stun threshold.
Nerfs;
- BTPP6K guard advantaged changed from -11 to -16, no longer continous guard. This more than likely means that BTPP6KK4 will no longer jail like 66KK4 doesn't. Not exactly a big deal, but it is definitely a nerf.