Dead or Alive 5 Ultimate

Ranked is glitched out at the moment I think.

When I'm in training I get tons of ranked match requests and throwdowns from people ive never fought before. But when I go into ranked itself I barely get anyone.

I get plenty of ranked matches! =D That same thing happened with me, I have it set to throwdown invites, so while I'm playing arcade, I often get an invite per CPU fight. I guess it's how the system works people can find you easier if you're not actually sitting in the Ranked search section... =P
 
How's the netcode and is anyone using the Core fighters thing on PSN? Can you really play online against everyone?
Some thoughts from FSD.

The netcode seems OK. I don't really know what I'm doing, playing Kasumi, but it feels like I'm in control of the situation. (Granted that'll probably stop when I start trying to block lows or whatever.) Nothing immediately obvious- maybe lag at the character select/in intros, but I can't feel anything right now (whereas I remember definitely feeling it in vanilla, at least pre-patch...)

Core Fighters is great. You get pretty much the whole game, except for Story mode and the characters. You really do get to play against everyone. I'm told in the XMB it looks like I just have DOA5U full version. (Probably because it is, and buying "locked content" is just downloading unlock codes.)

Maybe it's a lucky winning streak, but this game seems fun again! I don't know why it didn't before. (Lag?) My opponent did the usual critical hold and I was all like FOOTPRINTS IN YOUR FACE

I guess I could never do that before. Was it that I was focusing on combos...?




you know, it's hard to see it from the videos/streams, but Rachel's... really tall! and thick!

She's an amazon... wow... <3

I'd buy the real thing to play her, but if this topic is any indication, she'll be getting patched soon enough (and being the habitual type, I'm pretty averse to patches), so I guess I'll just wait with Core Fighters until then...
 
For kicks, I went and set out to find the lowest bar match possible.

The game, when lagging, does a stop-and-go sort of thing. The funny thing, is that when it syncs up and you regain control, I felt like I had full control over my character, completely responsive. Of course, when it stopped again, it seemed like it was "mash or die"...

so, I don't think it's a miracle netcode or anything, you still have to find people you have good connections with. But when it does work, it seems pretty good! (I'm hoping that's not my inexperience talking.)

I guess, kind of like SCV, without the disconnects.
 
had a fight with a 3 bar. felt like i was playing a 6 bar game. completely smooth like it was offline. i really liked it. now doing full tag partner fights, make sure you have a good connection with everyone. if two guys team up and they have 1 through 3 bars then that will not be good and it will be laggy even if you don't have a partner yourself. but i still need to test that stuff out to see exactly what would make a playable 4 player tag partner fight.
 
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