Dead or Alive 5 Ultimate

i feel the same way. i've never really been motivated to learn her, then again i only use christie.

I dunno guys. Hitomi's close range pressure, 6T, 1P, 9H, easily accessed pseudo-Forced Techs, brutal whiff punishers and incredible wall damage make her pretty solid. Her crush game is ok (though Rig's is terrible) with 1P, 2P+K, 3P & 33P for highs and 3H+K and 8H+K for lows. She doesn't have any true weaknesses so it wouldn't make sense for her to be considered Lower Tier despite her having to work for guaranteed damage if she isn't near a wall.

However, I do concur that something about her just seems to keep her from being an Upper Tier character. I think she needs some nonsense like JAK to boost her to the top lol. But I play Ayane so what do I know?? I'm too accustomed to getting launch combos off of almost anything lol.
 
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From what little I can tell, it seems to be that she's missing the 'bullshit factor' that appears in the higher tiers. Ayane's launchers, Sarah's safety, Lei Fang's sabaki, Jann Lee's... well, lots about him *coughDGcomboscough*, Christie's JAK, Helena's PFTs, etc.

To be fair, you could say her damage output is enough, being one of the better ones in the cast. This is Rig's saving grace, too. His Bending mixups and overall strike damage are ridiculous, but his holds and throws are bad. All of them have low damage and bad follow-ups aside from his 180T.

Although with 5U's supposed throw/hold damage buffs, we may be seeing Rig's rise to glory.
 
From what little I can tell, it seems to be that she's missing the 'bullshit factor' that appears in the higher tiers. Ayane's launchers, Sarah's safety, Lei Fang's sabaki, Jann Lee's... well, lots about him *coughDGcomboscough*, Christie's JAK, Helena's PFTs, etc.

THIS!
 
guys. i got one thing to say. and i believe the japanese would agree but ummm...

FUCK TIERS!
if you're good with a character then you are good with a character but that's only being part of the way there when it comes to being a pro/master at a game. the other part is knowing the game itself. how the game works. what can you can slow escape out of. when throw punishes can happen. what combos can you do to maximize damage output when the opponent who's back was facing a wall, is launched. the japanese (using them as an example because they are the ones that do this most commonly) will go to a tournament and pick what the american meta has condemned as "low tier" and whoop on everyone else and their "high tier" characters. i've watched this happen in darn near every fighting game that makes it to tourneys. didn't eliot just win a tournament and that dude was considered low tier?

what i'm saying is that if you glue yourself to a tier list then you are bound to not achieve the feats that you are capable of. you have a character that stands out to you in the cast. you like that character. you like how they play. so what if they have a lack of one thing or the other. in DOA5 they normally have something to compensate for that. so don't drop the character who may require a bit more knowledge and skill to win with. if you go into a tournament with that character (unless you are already an established douche) guess who that crowd will most likely be cheering for. crowds LOVE underdogs. they like seeing these "low tiers" come out on top. proving that tiers don't matter. it's down to player skill, memory, reflex, adaptation, and knowledge.
 
Of course. Skill triumphs overall.

But I do like to analyze things. So that's why I do it. I don't really care if the character is weak or not. It won't really stop me from playing them. Even if they are outrageously overpowered.
 
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