This game is too fast for online IMO. Gonna be lag tactics up the ass in this one. Single A into mixups, single B into mixups. All the good characters have some nasty, spammable shit. Mitsu kB2 into advantage on block all day. Nightmare 3B 2G all fucking day. Asta 66B as a mid, poseiden tide spammed to hell with the instant TC and improved sidestep in the move. Xianghua will be impossible to beat online with 3A/1A mixed in with 22B all day. Yoshi 1A shit is gonna ruin people's world. SC2 was when Yoshi took absolutely no skill/execution to play. Matter of fact, did any character take any skill to play in this game? Maybe Ivy and Taki, but even with Ivy you could rely on 33A into half life combo, her nasty 2A, 8B, and 4A+B into mixups all day without the command grabs and 5 hit JF. Taki iPORC cancels making people have to pretty much guess all day online. GIs having a different imput might screw folks up when switching between SC2-SC5. Return of retreat/advance guard along with while landing moves is welcome though. Taking damage in the air doing 1/2 the damage meaning folks like Manta will be back to jumping backwards after every move as well as trying to land Voldo's instant landing attacks again.
At least the low tier characters have some flashy shit of their own to try to compete. I know Maxi was the third worst character but at least he had some tools that us old school Maxi players have been dying to get back like 66A (2 hit mid mid long range, high damage mid step killer) 236Bg, sideways looping, 6bAA, 3B+K, FC 3AAA 100% tracking plus instant cancel into 2A if the opponent gets behind you (lol). Not gonna mention 6A+B because I feel the SC5 version of that move is superior. Yes the SC2 version had that full TC throughout the entire move even after he finishes, has more range and does more damage, but the SC5 version is a mid whereas the SC2 version is a high.
It'll be fun to revisit SC2 but I don't want to see this replace SC5.