S_O_F-TYM
[05] Battler
I find Mitsurugi's entire moveset is useful in one situation or another. Even his unsafe moves have decent risk/reward to throw out occasionally, although I feel he doesn't even need to take risks to win. When it comes to 3D FG's I really don't believe in the "just don't ever use that move, you have better moves" mentality. I tried to practice finding a reasonable and practical use for most moves my characters have in Tekken and I have been able to do so without eating counterhits, but at this point I just can't see myself landing Nightmare's moves like 4A, 66B or 88_22K on any solid players. I do hope I can find a way to land these, safe launcher is safe, but these are all a bit slow to land in the neutral game and I feel would require a sophisticated setup to land.
EDIT: BTW, is just frame AGA worth learning? I don't even know how to theoretically get the jf. I play on a standard ps3 pad with the default control scheme. I can do regular AGA consistently.
EDIT: BTW, is just frame AGA worth learning? I don't even know how to theoretically get the jf. I play on a standard ps3 pad with the default control scheme. I can do regular AGA consistently.