Is it just me, or are gaming series getting worse each year?

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It's probably mostly the fact that gaming developers are running out of ideas. Take COD for example, the best they could do to make it "innovative" is by changing the prestige level in every COD, changing a few guns although now most of them are replicates from previous COD games. I started off on Black Ops 2 and was loving it. I got to prestige 2 and then I suddenly did not want to play anymore. I found it boring, because I guess grinding like you did in previous CODs has finally bored me that much.

As for Soulcalibur I think they will soon run out of ideas for new fighting styles. I myself can't think of many new styles that could work in Soulcalibur VI. But hey, I guess they kinda made Viola work, which she IS well designed although the actual gameplay details may be a bit broken. But other than that, I think it's just developers running out of ideas.
 
We are currently in a paradigm shift with gaming. Fun stuff to now an artform.

And that will be my post on video gmamz
 
horrible as in "unbelievably good" or "Damn they suck so bad"?

Both. Sometimes they would just read your inputs, duck all grabs and highs, and proceed with the BS. Other times, they just sat there barely even blocking anything, let alone attacking. It seemed like it was either balls-to-the-walls hard, or braindead easy.

And besides, even the "tougher" opponents would eat the same move over and over because for some reason the AI wasn't programmed to deal with every move.

Try this out: Pick Hualin (or a CAS that uses the same style). Then, use 33b. The AI will eat this move OVER AND OVER. There are many anti-AI specific moves in that game, that one is just one of them.

This is why the AI was horrible. It was just plain lazy programming. Try playing tournament mode, and once you get past tournament 5 or 6, the AI literally starts ducking all your grabs. And if for some miraculous reason the AI didn't duck it, they would break it anyway. How can you not remember how BS this was?

At the same time, the AI didn't punish for shit. You could use unsafe moves all day long and it hardly mattered.

What you said about an online COTS mode, that actually sounds really fucking awesome. That I would totally try out in future installment if they ever decided to do something like this (unlikely).
 
It's not really that hard earned when money isn't an issue. Also, I would be damned if I feel like it was a waste.

About Gears: Sure, it takes somewhat teamwork, just not as much as gears 2 did. I personally think they balanced it out between teamwork & solo carnage. All because of that double barrel shotgun. When your coming at me, I'm just waiting for you to get closer, then I blast you & your friends with one shot. That isn't really team wise, also you get to start out with it if you wanted to. If you have the Gnasher, then your chances of killing everybody is a little bit slim. If you have the skills to wall bounce like a pro, you can take them all on, but Idk about out. Takin them all out depends on your skill of how well you are able to shoot accurately & wall bounce the shit out of everything all pro like. However, you must consider that its not easy. The risk is a little higher then it was since gears 1, but not stupidly risky as it was in gears 2.

That's why I said the game is pretty balanced between them both in gears 3.
The Sawed off Shotgun actually takes more teamwork to use effectively because it leaves you so vulnerable after each shot. It's only worth much if you meet somebody on their own, whereas the gnasher can win 1v4 battles if you are good. The sawed off only seems good because it works wonders for people who can't aim, it's a hand holding gun to get more players into the game. If you aren't satisfied with killing one guy and going down(assuming you don't get baited, which you would against players with a brain) your going to want to learn to 1 shot with gnasher.
 
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