Dead or Alive 5 Ultimate

What if we could SIDESTEP during stuns... Right now we can only counter, I think Sidestepping as an option will help reduce the amount of guessing one needs to do after they get stunned!

Thoughts :D ?
I disagree... though I believe the idea of using counter holds at any time ruins the fundamentals of a fighting game; in situations such as stuns, counter holds become an exception as the advantage still favours the attacker.

Personally I would prefer VF5's staggering or SC3's DOS to recover from the stun but that's really my own preference to my own fighting game utopia.
 
Here is a list of changes...

http://shoryuken.com/2012/10/15/dea...oing-certification-releasing-at-a-later-date/

Ver.1.02 Update Contents (PS3)

1. Fixed bug where skipping a command then clearing would halt progress during La Mariposa’s and Tina’s command training.​
2. Adjusted the AI’s excessively fast reactions to player attacks on hard difficulty.​
3. Power Blow settings carry over when resetting position in training mode.​
4. Position reset can now be performed by pressing SELECT + R2 at the same time.​
5. Titles can now removed at the Mission title set screen with the △ button.​
6. Ayane’s Tenryukyaku~back turn (→→KK←), Kikkaryukyaku~back turn (Back stance PP→KK←) are changed from +7 on guard to +1.​
7. Tina’s down throw (face up & towards legs, face down & towards head) at completion is changed from +5 to ±0.​
8. Changed the hit reaction to certain attacks when hitting a downed opponent.​
9. Voice language settings now save.​
10. Fixed bug where the game would not advance when searching for an online opponent then canceling.​
11. Improved the game screen freezing after the start of a match when playing Versus, Arcade or Training mode with challenges on. (May still occur depending on the connection environment)​
12. Fixed bug where the wrong lobby may be joined when selecting a lobby from the lobby match search.​
13. Fixed bug where sidestep and button settings would reset during online versus.​
14. When accepting a challenge during the final stage of arcade mode, then returning to offline play after the match, the final stage no longer repeats without a mode clear, nor does the game freeze.​
15. When canceling a search for an opponent, the cancel will go through, unless an error occurs.​
16. Your opponent’s cursor is no longer displayed in the menu after a rank match, simple match, or challenge match.​
17. Your opponent’s connection speed is now displayed on the character select menu next to their account name. 5 good ⇔ 1 bad​
18. During a match, your opponent’s connection speed is now displayed next their opponent name.​
19. Opponent’s account name and connection speed are now displayed next to the challenge icon.​
20 Lobby match search results now are sorted in order of connection speed.​
21. During an online match, input delay and laggy character movement due your connection with the opponent is less likely to occur. (Still may occur depending on the connection status between players)​
22. Because displaying skill info and move lists during online versus can cause a drop in connection quality, they are now set to always off.​
23. Ranked matches can no longer be set to 1 round.​
I can't tell how much I hated the 1 rounded ranked matches, glad that's patched. Everything is plus for me also lol
 
kinda weird that they gave Mila that costume... w/e...



iWfEM.jpg


I predict online will have a lot of this.
 
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