Dead or Alive 5 Ultimate

Finally someone,thx.

If people think that a character is overpowered, maybe they are underpowered lol(jk)
...but anyway..What im trying to say is...LEARN THE GAME BEFORE COMPLAININ` ABOUT A CHARACTER!
Yeah I don't see any difference from people saying Seigfried is OP in SCV.
 
Don't you just love it when people go out of their way to make a fake facebook profile just so they can TROLL you...
 
What exactly is wrong with LeiFang? She's one of the few defensive-oriented characters in the game. She has good counter holds and some throws but nothing spectacular. The only thing I can think of is the surprising safety of most of her moveset. However of any character to complain about, LeiFang probably isn't too high on that list. Besides the game is still VERY young and calling people OP right away can be disasterous. Look what happened to Leixia (and Viola in the sense of the other direction). Check out LeiFang in Lab and try her out for your self.

I think the concern is that her advanced counter holds are really good damage-wise. A right read and timing leads to some pretty massive damage. Also, because of online, lots of players are simply poking with her to the point of annoyance. She's so safe online you can't really punish her. It isn't really true, but that's the perception.

Don't have much time for the game now because of school but definitely loving Kokoro. Funny because I was going to pick her up back when I had 4 while I was in the Army but didn't have time for the game because of that. =p

Everyone online (well... everyone that isn't very good) falls for 2H+KK counter hit into 7K combos. Kasumi PPP...ing? 2H+KK. Christie KKK? 2H+KK! Rig spamming highs? 2H+KK! Spinning Ayanes'? 2H+KK! And then 7K and then P6P6P. Or 4PKK.

Meh...

I did finally find some players holding on 8P6P so they're no longer always eating the combo, but others still eat it. Sadly, Heichu isn't getting much love because no one wants to read what I'm doing and I just eat counter hits every time I try to mix it up. I have to play dumb to beat these guys (well... not as dumb as them).

That said, I find 1KK4K is nice and safe and you can use BT P+K to force a sit-down stun on a standing player. Then go for better guaranteed stuff than 236P's SDS. I'm occasionally forgetting to 66P+K after 236P connects, but even if I do, I usually can't find anything to connect afterwards. The stun causes an immediate fall back and nothing but lows tend to connect for me. If, on the occasion that 66P+K whiffs on of its hits, you can Heichu P+K into the opponent and put them in a red stun state. From there, you could aim for a CB or go for a launch combo. Still, I don't like this particular setup since it feels a little too random.
 
Leifang's advanced counter hold damage doesn't bother me because you really have to make good reads to utilize them. If someone is being so predictable with their strings that they get held enough for it to be a problem, they probably need to mix it up more. She's very linear (sidesteps can kill a lot of her offensive game), her long range game is piss poor, and her launchers are pretty predictable and easily counterable. She excels in lots of areas but I think too many people ignore her weaknesses.

And does anyone have some Pai tips? She feels kind of like Leifang with faster strikes to me. How exactly should she be played?
 
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