Dead or Alive 5 Ultimate

Like the slow-motion replay you get at the end of each round like in DOA4?
Nope.

TTT2 half-assed the slow-mo replay from the arcade version. DOA5 looks better than TTT2 graphically so I wouldn't be surprised if that was a factor.

As previously stated, Mila and Rig falling nicely into place as top tier among the DOA cast.
Something something something snarky comment about balancing new characters.

Amy.
 
This is some good stuff, thanks buddy.

All the Izuna drops are a pain in the ass, but the counter hold one's are the worst. The main one seems to be "Izuna-Otoshi", which seems to represent the general Izuna Drop motions well. For the counter hold Izunas, I use the left stick to initiate the advanced hold then immediately go to the 21478H motion then the other way for 360. The hardest part for me is changing directions for the 360 motion. The inputs aren't really a JF like the VF characters but more so treated like one big smooth motion.
Here's the one advice which will sound contradictory if you have trouble with the Izuna counter holds:

Take your time.
 
That's what I was saying...


This game doesn't seem to have a Mitsurugi. I guess only Mitsurugi is Mitsurugi.

Have you tried Hitomi? She's like DOA's Pyrrha but actually hits hard and blasts back from almost anything. Think if Pyrrha was given Nightmare's sword but got to retain her speed. I win with her 5x more often than any other character aside from Jann Lee possibly (why is his stupid Dragon Kick an UB? Is there any justification for it? I hit it way more often than I should compared to ofter character's 236K's).
 
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