Dead or Alive 5 Ultimate


Unless you like Alpha Pat of course, but yeah, that part made me snicker. I'm like "you're coming from 2D fighters right?"

Edit: [Windstar]: The Izuna drops can be quite tough though I used the left-thumb to hit the circular inputs in as quick and smooth a motion as I could. The VF characters are giving me a bitch of a time to master. They all have these JF inputs that seem to get next to no explanation of how to time them. Akira's <H>+K move is stupidly hard to do. Sarah's "step" moves are annoying as well.
 
I haven't even did the command training with Rig yet because the people I play with can't stop him. Actually I have only been in practice with Brad and Mila only to discover I don't like her.
 
Unless you like Alpha Pat of course, but yeah, that part made me snicker. I'm like "you're coming from 2D fighters right?"

Edit: The Izuna drops can be quite tough though I used the left-thumb to hit the circular inputs in as quick and smooth a motion as I could. The VF characters are giving me a bitch of a time to master. They all have these JF inputs that seem to get next to no explanation of when to time them. Akira's <H>+K move is stupidly hard to do.

Good way to practice Akira's knee. Take your first two fingers (index and middle). Place them on your keyboard's numpad's 0/ins key and ./del key. Flick your index finger downward (almost like a scratching motion) on the ins/0 key while pressing down with your middle finger on the ./del key. Use this same sort of motion while on a joystick and you'll get Akira's knee in no time.

If you're doing this on a pad. Reassign your H and K buttons to R1 and R2. Hold your controller vertically (instead typical horizontal position) so you can see the R1 and R2 buttons directely. Use the same motion as described above to get it.

If you're talking about Akira's other JF-ish motions like 36PP or 2H+KPP those have to be done on the moment of impact of the first hit. Do them as late as possible to get them. If you're trying to do the True Dragon Lance combo - H+KP466P+K, you have to input the 466P+K after the first P connects. DOA5 doesn't allow buffering so you can't do this like you can in VF5. All other motions should be relatively easy. I'm not quite sure if its me, or if DOA5's inputs are more lenient on the timing, but even I'm able to do SPoD and the above (save for the knee) with ease. Of course, playing Akira in live play is a completely different manner.


As for Hayabusa. I'm trying to use the analog stick to set up the motions, I'm actually having trouble of when the motions actually count. Since they don't register until you get that window open. Regular Izuna Drop I can do, its the other stuff that's tricky.
 
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