I feel like very few people have any perspective on how the game can potentially be played, since for some reason few people are making use of Just Guard. I'm not sure what this "rock em sock em robots" thing is all about, but I'm not bothered by the backdash nerf.
It's hard to believe nerfing movement (to -20) doesn't cripple your former play style/habits. I for one was impacted heavily by this for the first week or so. Hell, I'm still breaking "
bad habits" in my movement, and adjusting to how I go about spacing or ring positioning. I'm also finding I'm reduced, a lot of the time, to sit and guard. That would explain the, "
Rock 'em sock 'em robot-type play."
As Xiang mentioned, a lot of players are so accustomed to safe movement, and building a play style around pre-patch type movement. I never played any Soul Calibur on a competitive level until SCIV (Where movement was safe) and, as mentioned above, am still adjusting to this new game. I can't even imagine how hard it is to transfer over for the veterans, considering they have 10+ years of "
bad habits" to break down.
However, this community hubs the best of the best; it's only a matter of time until this community exposes how to play this game. Remember, this game is very new still.
Anyway, about JG... using it a lot will destroy attempts to attack predictably (immediately out of hit/blockstun). Discouraging continuous attacks then opens up your movement. If they're not attacking right away at advantage, they're not catching step or back step.
Problem with this is it's pure theory. Baiting/predicting JG is just as effective as JGing. Point is, movement in the past was safe and now it's not. JGing has little correlation to how to move post-patch.
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I am, however, qualified to comment on what I personally find to be a fun play experience. This system could be the most balanced thing ever in existence, but, at least thus far, I have more fun in a position-heavy game than I do in a jG-heavy game, and really that's all it comes down to. It's hardly empirical, but I don't think that subjective notions of fun should be excluded from discussion of a game. ;)
Not being able to move/position myself compared to pre-patch does take a little fun out of the game. We've talked about this in person via NCR, and you hit the nail on the head with your explanation of post patch movement. Basically, it's now better to guard than to implement strategic movement. Not being able to explore the wonders of movement/ring position/whiff baiting/or just simply not standing still, is boring and, "
quite Frankly, not Soul Calibur."
however, this being said, I enjoy my step/backdash-killers actually working. I think it adds depth in it's own way, where now it takes more thought on how to go about moving. The problem is the nerf towards movement was too incredible. -20 is too great of a nerf, and that needs to be fixed.