Dead or Alive 5 Ultimate

I hear a lot of things about the counter system, being able to counter out of hitstun. Are there still guaranteed combos in this game?
Only on launchers. People can counter out of anything if they're on their feet. That said there's a lot to be gained off of clever deception and anticipation. For what it's worth though I usually pick a character with good launchers like Helena to avoid that game as much as possible.

Is that because they're ninjas, or are they the DOA version of our Alexandras/Greeks?
Little from column A little from column B. They're cool and flashy which might make them popular enough. They're also usually a tier above the rest of the characters.
 
here's some stuff from the Alpha Demo(Demo included with Ninja Gaiden 3)Mr.Wah from FreeStepDodge already has.
http://www.freestepdodge.com/threads/doa5-mr-wah-goes-over-the-dead-or-alive-5-demo.611/
-Power Blow is H+P+K
-Wall Crumple is like in the Akira video where you get a guaranteed follow-up hit.
-Side Steps are 22H+P+K and 88H+P+K and you can do side step attacks during.
-The limbo stun is back!
-Izuna drop hold is still there for High, Mid and Low. It's an "advanced" hold, i.e. the first input is 67H for High, 64H for Mid and 61 for Low. This also does not counter kicks at those levels.
-Offensive holds have been removed from the majority of the cast here. Hayabusa's handstand throw still appears to be an offensive hold.
-Hit bubbles/effects can be turned off.
-The button config lets you select a function and then hit the button you would like to assign.
-You can choose between classic and action camera types which just vary the camera during throws.
-Hayabusa has gained an air throw: 41236H+P
-Normal Life is now 270 points versus the previous 240. This is was considered the Large Life setting previously.
-Standard Throws have been sped up back to 5 initial frames
 
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