Just Guard Tutorial By Aris

Age of Truth: Why is Aris saying then, that its better to quickly tap G, instead of tap&hold G button? I can only conclude this comes from negative edge and as such it makes no sense that extra bindings wont help. But anyway thank you for clarifying this issue.

Can you tell me where in the video he says this? I remember him saying that you can't hold guard and then release, which is true. You have to commit to - release guard, tap guard, release guard - to do a JG. Negative edge doesn't work because of this.

Two things about Just Ukemi. Firstly, you could mash all your G buttons to do it in SC4 and any G press at the right moment would lead to a successful JU. In this game, they have changed the input system, so that if you are holding a button, the game won't recognise any further inputs of that button until you release it. This is why Hilde can't do A attacks while charging A, or B attacks while charging B. She has to release A or B, or the other button binds will have no effect. If she is charging A and presses an A+B bind, only B will come out.

This is the same with G. So if you press G and then mash another of your G binds, the other G presses won't be recognised at all until you release your first G button.

Secondly, as I said before there's a window where a JG attempt cannot be followed by another. It is easy to test this - just mash G on one button as fast as you can. If all these taps counted as JG attempts, you would JG everything, because JG actually has a pretty huge active window (as Aris shows at the beginning of the video against Yoshimitsu). But you don't - you will only guard some things and get hit by others, but you will never JG.

However, you can tap G a little slower to keep performing JG, though you do risk getting hit this way. Because you are risking damage and not necessarily getting a reward (your opponent may have more hits of their string to do), it's not a broken or especially effective tactic.

Of course, it WILL be effective against very predictable play, and this is a good thing. E.g., it would have been great if you could have done this against Ivy's CL 1B+KB or WP 6B+K2 in SCIV.
 
This really isn't much of a tutorial. It's more like "hey, check out this mechanic that exists!"

To clarify some points:

Tapping quickly is better because the jG window does not start until you release G. Also, pressing and holding G for too long negates your ability to jG entirely. The optimal tactic, then, is G~(G), which will grant a jG attempt followed seamlessly by guarding.

Moreover, it's a tactic that doesn't necessarily grant any free punishment. I land jG most frequently against fast retaliatory moves my opponents use to check me after they block one of my safe attacks. In that case, you get a free M/L/throw mixup, but only some characters get free hits.
 
I made a tread for this video already, but good stuff, only a few more hours to video gaming glory

Edi: i wonder if this will make this game a turtle fest, if yes then we have ourselves another sc4 guys
edit: so sad my local best buy is not doing a midnight release -_-
 
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