Age_of_Truth
[12] Conqueror
Ah Tamanapants welcome. This site is the best resource I know of for SC games, though soulcalibur.fr has the highest expertise if you read French (or use Google translate).
As for learning, you're prob pretty good at SF so you'll know the FG technical stuff. Learning when to block is the first thing in SC, and then once you become familiar with the characters and their moves generally, use the wiki here to determine which attacks are unsafe. This will help you understand the risk vs. reward in this game.
Throw breaking is a 50 / 50 mind game in SC, different from SF because you don't bait for counter hits, but tend to stand guard and break A or B. So getting used to which throws each character has, and how to break them, is really important.
Finally, just like in SF, spacing is really important as the longer range characters can zone away at will. There is also the dreaded Ring Out, which is basically a 1-hit kill move and comeback mechanic, so you need to adjust your position always, not just for the spacing but also to put your opponent near the edge and get yourself away from it. Just like the corner in SF and other 2D fighters.
As for learning, you're prob pretty good at SF so you'll know the FG technical stuff. Learning when to block is the first thing in SC, and then once you become familiar with the characters and their moves generally, use the wiki here to determine which attacks are unsafe. This will help you understand the risk vs. reward in this game.
Throw breaking is a 50 / 50 mind game in SC, different from SF because you don't bait for counter hits, but tend to stand guard and break A or B. So getting used to which throws each character has, and how to break them, is really important.
Finally, just like in SF, spacing is really important as the longer range characters can zone away at will. There is also the dreaded Ring Out, which is basically a 1-hit kill move and comeback mechanic, so you need to adjust your position always, not just for the spacing but also to put your opponent near the edge and get yourself away from it. Just like the corner in SF and other 2D fighters.