Dead or Alive 5 Ultimate

it's 15% complete

the screenshots are looking really impressive, but Hitomi has too much forehead in that poster :/
 
Might have something to do with DOA's aesthetic you know. But that Jin did look bad-ass. My hat goes off to the modelers and animators.

And then we got that Tekken and it looked something like this and we all went "Hey!"


I'm sure the camera was just too zoomed out to see the sweat.


holiday 2012 you say? Shouldn't be a problem for them. God willing I'm still here to pick it up. (Not that I believe that Mayan Calender nonsense, it's just that bad luck can run into anybody.

Yeah... Anyone who truly believe that in game would look as good as that hires cg at the time was simply deluding themselves. Hell ttt2 has facial rigs now and their expressions are still crap. And they don't look as good as that trailer. Having said that, you can see their skin pores.... In other words it's getting there. 5 years ago that wasn't possible. Now here we are looking at screenshots and saying we are getting there!
 
so... did anyone actually see the extended trailer? turns out that's a two round match.

if this is how the game will look, i think it'll be fun to watch and play...

Wow! color me impressed! I was dangerously reminded of FFVII: Advent Children Complete while watching that gameplay, mixed in with some SFIV.

If they start taking DoA seriously as a FIGHTING game and not some softcore pr0n game for teens, this may very well find it's way into my cold gamer hart.
 
The cliff feature has a QTE event that the one falling off can use to catch on and get back up.

After catching the ledge, the attacking player has the option to either do an attack or a throw while the falling player gets back up. The attacker can decide either, but the falling player only has the options to either block the attack or dodge the throw.

The player had to be knocked into a certain section of the wall in order for it to fall down and it may not happen all the time. Hayashi didn't say if it would be an option that can be toggled on or off.

The holds are a 3 point hold system for weaker holds, and a 4 point "advanced hold" called "expert holds".

Some holds allow for a launching attack, making it easy to follow-up a
juggle. Unclear which type of holds do this but most likely the "expert" holds.

The player can sidestep like the new Soul Calibur 5 but it didn't seem as useful as there were a lot of horizontal attacks.

There will be a tag mode.

The power attacks have a delay if you start up, not much reach, and a very high delay if you whiff.

You can cancel the power attack charge up by side stepping or continue the charge to delay it.

Most of the power attacks strike at mid level.

The power attacks can be blocked, and the attacker is in put into a heavy disadvantage if blocked.

Environment debris can stun you if you're not careful.

sauce: http://freestepdodge.com/threads/ga...ns-from-the-press-event-in-san-francisco.484/
 
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