BlazBlue - GuiltyGear's next gen cousin

BlazBlues GAMEPLAY is amazing and its what really counts and what determines if the game should be taken seriously. Each character has very unique fighting style due to character specific drive abilities. O also dont get why people always say, oh its 2D its just another street fighter. WTF? GG and BB dont play anything like street fighter.
 
Wow the giant orange text is painful.

As far as BlazBlue goes I really like the character designs. The only character that seems derivative/boring to me is Litchi. I don't have an arcade near me that has BlazBlue but I'm really looking forward to the console release.
 
Litchi's playstyle more than makes up for her character design. Though barring her cliche boobness, I like the character design overall.

@Orange text guy: Have you even played the game yet? After playing it myself I can see and feel the similarities between the two games (GG and BB) but overall the game feels better. The character playstyles are also more diverse imo.
 
I don't see how playing it would alter his opinion. Most of the things he typed are superficial things one would judge from the first time seeing a match.

and it's not like playing the game once is enough to form an opinion worth a damn anyways.

all he needs to do is go research. There are plenty of places to figure out how BlazBlue is played and once you do that the differences between it and Guilty Gear should become pretty obvious

and for the record there are some pretty huge differences. Like Blazblue's lack of Okizeme(wake-up game) , no FRC's, two button throws, damage scaling(Actually scales down to zero), removal of negative edge, etc
 
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