SCV Impressions By Kayane

Kayane, thx for info)
What you guys think about giving 50% of soul gauge to loser when winer needs to win final round? As for me i think it is not good idea, because it "ruins" soul gauge management. Ultras are already rather strong comeback tool, and at this moment the loser gets the advantage.
Yeap totally agreed with you, this should be called the SCRUB RULE, YOU LOOSE AND YOU HAVE THE ADVANTAGE, i know noobs and scrubs are loving this new thing.
 
I think Soul Caliber is going into the right direction. These changes force everyone who was comfortable in the previous games to change up their play style. I've always been one to spend hours in the training mode looking for new techs, combos, positive frames, etc.. You get my point. Ultimately what I'm getting at is, everyone will be fresh and new. Therefore everyone will learn from each other. Kayane truly understands the feeling and emotions of those split second decisions. These are what make Soul Caliber what it is today, and this is why i believe the Soul series is right on target.
 
Yeap totally agreed with you, this should be called the SCRUB RULE, YOU LOOSE AND YOU HAVE THE ADVANTAGE, i know noobs and scrubs are loving this new thing.

Yeah, let's just start to call this game Scrub Calibur 5, where being a noob and a scrub is your best weapon.

Nah, seriously, I already said this, you should not be rewarded for being bad at the game, for being predictable, or turtling. Agressiveness, forcing mind games, good defense (stepping, spacing, GI, evading stuff, etc), that's what should be rewarded, not being a scrub.
 
I think the comeback mechanic is NECESSARY in SC5. Looking at how meter is gained and used, think how it would feel if you were beaten to a pulp, and by the 3rd round, you had no meter while the opponent has 2 full bars. If anything, I think the 1 bar bonus for match point is necessary to prevent players who get 2 early rounds from steam rolling someone on round 3 who has no meter left.
 
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