Kayane's Hands-on Impressions of SC5

Eh, I'm not so worried about just guard as I am GI being meter dependent. But I'm usually wrong when I try to call anything too far in advance and I haven't seen this system in action yet. So take my opinion for a hill of beans. I am a little curious about this JG though. I think there should be some penalty for trying one and missing it but since it's tied to the guard button that would be hard to manage. Sufficed to say that getting hit will have to do, but an early attempt will just get a guard right? Which means little by way of consequences. It puts a lot more risk in the game though if nothing's safe. Gonna have to see how it all shakes out.
 
I'm not gonna read into the hardcore stuff until it hits the shelves. Until then, I'll let my casual self be wooed by seeing more of this game. So thank you Kayane for sharing this with us. I really appreciate it.*Pocky Yoshi is still salty that you get to play SCV* *pouts*
 
After some reconsidering, I think this new mechanic could actually be somewhat interesting. While execution of the new GI is pretty awkward, the emphasis on JGs allows for intense close-range combat and constant exchange.

It's not like Namco is removing GIs at all. I totally dislike the new input tho, and I hope they can revert it back to what it always was (6G/4G/1G/3G) instead of 3A+B+K.

I think I'm getting the idea Daishi wants to implement. I just hope enough fan input is considered to mold this stuff while it's still malleable.

And to all people going overboard and raging: open a Twitter account and tweet Daishi. Let him know how you feel. But keep all your shit here, in this forum.

aha... as if he doesn't read this forum... shit in his tweet or shit here, is all the same, he is gonna get the message that he messed up GI, period.
 
Kayane was just being nice, safe, and diplomatic... and most of all as a 'community-representative' who writes review, being neutral~

true we don't know the details, but we, or at least most people have brains and can think which direction this is leaning towards to...

if daishi still thinks that the inclusion of JG will be escalating the play-style of SC significantly, then he wouldn't bother with all the 'hate JG tweets'.. and we should all look into this JG stuff...

but we have to make sure that daishi is really SURE about what he's doing with this JG, how can we do that? by sending tweets of our concerns over JG..

what if some people spam daishi with 'hate JG'? so what? it's his job consequences as a game director, he's paid to read the tweets (they're called feedbacks, positive or negative)..
 
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