Kayane's Hands-on Impressions of SC5

From Kayane's original thread:

I'm mostly indifferent to the changes, but I'm kind of bummed we won't be getting full SC2 speed back. Glad we still have guard crush, though. I can't say I'm happy about the GI/JG stuff either. But I'm keeping an open mind.
 
It really seems like they're trying to make this game as much about execution and random stuff as possible. The Armor Breaks being random really sounds bad.

I flat out am going to say I don't like the way this is looking right now.
Plz read carefully armor breaks aren't random. They work in conjunction with Soul Crush.

The only thing I take issue with so far is not being able to gi lows and mids with 3 A+B+K. That Zwei unblockable has to be stopped somehow. Hopefully Ein's mids are special mids instead.
 
Excellent read, thanks for the link and to Kayane for the writing.

It doesn't seem like they have put much work on the old characters except Hilde, lets hope it's all an early WIP.

Can't say I like what I read about the meter based GI and Zwei, but it may be too early to complain.
 
Not sure how i feel about BB being punishable with a JG. GI being tied to meter and being only one type seems kind of lame. I'm not really sure why they decided to do that, i just hope they realize that just because they tie a mechanic to super meter it doesn't make the mechanic more 'deep'. As long as they don't give you 21(? something high) frames to attack before the opponent can block again like in BD it will be fine.

Character stuff no comment, i really want to test Hilde since i have this gut feeling charges will still be very "spammable".
 
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