Hilde, Maxi, Tira and Voldo Confirmed for SC5!

AWWWWWWW, a lil sad... Didn't really see Voldo in action. Well we really didnt see anyone in extreme action, but i would have liked to see voldo a lil more, just look at his WHOLE costume and see his new fighting Stance. Isn't he like 6' or something?!?! I wonder if they animated that in this game. I feel like the only game that they really animated how large he was was soul blade/edge. He towered over evreyone and also his fighting stance didn't defy the laws of physics with his foot movement(but now that they have added that feature to his fighting style, it would be weird to see him with out it).

we'll see stuff tomarrow probably since Gamescom start then( ithink it does) it ends on the 21 too ( i think)
 
The fact that people have been bitching about every small thing with this trailers is exactly why.

you people - not necessarily you idle mind- need to knock it the fuck off seriously.

They are literally doing us a favor by making this game. There was going to be no soul calibur 5 if it weren't for us being so consistent with out petitions and emails, tweets what have you. And now, that finally they have started to produce JUST what we've been asking for. You guys are either threatening to quit because "Taki has been replaced by blaaah" or "whosthis has no wrinkles!" if I were daishi I would drop this program simply because half of the people on this website ALONE complain about everything!

these trailers are not for you to look over and criticize every small detail they are there to show you they are making progress and what you asked for so stop complaining and anticipate the awesome gift that is soul calibur 5.
On some attemps you are right. people have been bitchin about since yesterday. even though i spoke my mind about hilde people about to have a damn riot. seriously????????????On top of that i'm still waiting for cervantes to return.
 
From my understanding, you've spent some time in japan and had some ties to project soul. Can you explain to me the japanese concept of wabi-sabi when it comes to game design, and specifically the intentionally gap in tiers for soul calibur ?
First, please don't write in black on a black BBS if you expect a reply. Holy eye strain (shitty laptop).

I'm assuming you pulled that from some of the interviews that were released recently? I was in those as well. First, I think it would be impossible for the interviewers to grasp the meaning of wabi-sabi directly, even I have trouble with it. It is essentially a beauty that is found in chaos or disorder. This has nothing to do with tier gaps in SC and it typically present in all Japanese fighting games. (If you examine MK, you see very little entropy in the character designs.)

However, if we find beauty in entropy (which is beautiful), then we understand that some tiering must be accepted to achieve it. Character uniqueness and character balance are almost polar opposites and you can see this in any FG that has diverse characters (example, Ryu, Dhalsim, Chun each play differently and are NOT effectively well balanced against each other). As you force balance you lose uniqueness... this is why the difficult term wabi-sabi was used. Effectively, controlled chaos can achieve uniqueness and balance, although never 100% perfect in either.

For clarity - I work in Tokyo at Namco Bandai and I am handling some of the research involved in SCV (product management); however, my main job is not fighting game related.
 
I appreciate your interpretation. However, I see the majority of posts typed in black font (even yours) so I was under the assumption that the majority of the users chose the light-skin in this forum.
 
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