EGMi Cover Story for Soul Calibur V

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That! LoL

I think he's not worried because some of us been spamming Twitter with balance request and questioning the Street Fighter Comment. Shit, least I did after that read.
 
And you base this theory on ____________________________

(you can write your theory over the line)

I base it on the fact Daishi's english isnt that good and lot gets lost in translation. I'm pretty at this point in the series he knows how important balance is to the game. And im sure he's reminded about 50 times a day by people who have never made video games. All im saying is people should stop worrying about this stuff till theres more videos and info on the game. Makes sense to me.
 
well according to soulcalibur 4 i really think we didn t misread the thing...

Some characters are plainly more powerful than other and there is no way they didn t knew that.....maybe their "balance" is having harder commands but i am not convinced at all...
 
Balance is a risk / reward factor...

Siegfried's 3B is an example... if you do this move you can obtain a nice combo on CH, and maybe an easy RO... on NH you have the chance to do a little damage but also the opponent will be on knockdown, letting you setting up for a mind game... if the move is block you can try to do SCH K to interrupt the opponent's punishment. But if you get punished is not going to be more than a some chip damage. So the reward is more than the risk itself... so 3B worth the risk.

But in real world is not about balance... it's about options!

SF3 3rd Strike its a example of unbalance; but its an old game that people keep playing and playing, even on every major tournament you can see a lot of people playing 3rd strike! Chun Li, Yun and Ken are real god tiers characters but people doesn't complaint and keep playing! Because the game is fun, and part of this fun is learn how to beat those god tier characters, cause there's options available in the game mechanics to do this. These "options" make the game more fun, helping players to keep playing and getting stronger and clever.

Daishi is trying in first place to do a fun game to play; he is currently searching and testing the basics features that make SoulBlade the game that started all this hype and bunch of players around the world... They make Hilde, and she were the most unbalance character ever in a SC game... now they have to knowledge to change all this mess. Now they are taking players opinions in consideration to make a good game.

Until the game is ready, we have to wish fun more than balance... to me balance is not about fairness, its about (Namco)give us the power to balance the game by ourselves.
 
3S is "fun" (I don't think it's fun personally) due to its mechanics, not its poor balance.

Poor balance never makes a game fun, a game is fun is spite of poor balance. The problem is folks who assume that fun games have to be broken- they're the biggest problem with the FGC right now.
 
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