EGMi Cover Story for Soul Calibur V

Malice

Administrator
EGM now has their June 6th issue of their magazine available to view online which features Soul Calibur 5 on the cover and an interesting interview with producer Hisaharu Tago and director Daishi Odashima.

You can click here to view the issue. You can also buy the current issue at your local news stand. Special thanks to Mr.Nobody for providing the tip.
 

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I've stated this before elsewhere, but I feel like we're in good hands with Odashima. Of course, being a SC1 kinda guy, it makes me happy to have a SC1 competitive player heading the gameplay side of the project up. When you add to that that he seems to hate homogenized characters and loves fast gameplay I can't wait to see what's next. And I always like timeskips a lot, so I'm even excited about the story. I like everything I've seen and heard so far (except for blocking not reducing the meter as of yet).
 
Daishi Odashima said:
"There's also a concept in Japanese called wabi-sabi, which means 'a perfect balance between too much and too little.' So it's not like you can just make everything over the top and it'll be OK, some elements have to be kind of bland on purpose. [That even goes] for characters: some can be strong, and some we want to be kind of weak, on purpose. That's a perfect balance from the Japanese mentality."

Please tell me something was lost in translation here. The way this sounds from how I'm interpreting it, it's completely unacceptable.
 
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