The-Instigator
[01] Neophyte
I once played a scrub who was actually quite good. That is, he knew the rules of the game well, he knew the character matchups well, and he knew what to do in most situations. But his web of mental rules kept him from truly playing to win. He cried cheap as I beat him with “no skill moves” while he performed many difficult dragon punches. He cried cheap when I threw him five times in a row asking, “Is that all you know how to do? Throw?” I gave him the best advice he could ever hear. I told him, “Play to win, not to do ‘difficult moves.’” This was a big moment in that scrub’s life. He could either ignore his losses and continue living in his mental prison or analyze why he lost, shed his rules, and reach the next level of play.
Speaking in SC terms, I you suck so much that you can't break, let's say for example, an A+G throw five times in a row, it's time for you to get your ass back in training mode and practice grapple breaking.
Also, I never knew a scrub was defined as a player who follows his own set of rules... I thought that scrub was the same thing as a noob, just worded differently. Thanks for the read, Dullyanna.
Speaking in SC terms, I you suck so much that you can't break, let's say for example, an A+G throw five times in a row, it's time for you to get your ass back in training mode and practice grapple breaking.
Also, I never knew a scrub was defined as a player who follows his own set of rules... I thought that scrub was the same thing as a noob, just worded differently. Thanks for the read, Dullyanna.